![]() Here you will be able to see your connectivity to the other players in the game. Now when a game is launched on Westwood Online, you will see a “Connecting To Other Players” dialogue box. Supports multiple players behind the same firewall if you have more than one system on a home LAN sharing a cable modem, DSL or other connection you can now play against each other or against other players on the Internet.Supports hosting or joining any game when behind a firewall.Support is complete and transparent, including the following features: Red Alert 2 now automatically supports the above firewalls out of the box, with no need to configure esoteric settings on the firewalls, such as port forwarding, triggers, static mapping or any of the other complicated settings that might otherwise be needed. Windows 98 ICS (Internet Connection Sharing)Įven if your firewall was not listed, it is likely that it will work with this patch.The following hardware/software was used in testing:.Note: in this document the term “firewall” is used to refer to both firewall and “network address translation” products.Red Alert 2 now automatically supports firewalls and network address translating (NAT) while playing on Westwood Online.In-game chat, whenever the user types a message longer than a screen width the text is transmitted and displayed properly.The game now behaves correctly by continuing 4 player Internet games when the host gets disconnected from his ISP but is able to reconnect in time.In 4 player Internet games, Red Alert 2 now behaves correctly and continues the match with the remaining players when the host loses connection.NAT (Network Address Translation) and Firewall support (Notice: See Firewall & NAT Support later on this document).WESTWOOD ONLINE CHANGES OR FEATURE ADDITIONS No other infantry units other than those with explosives can blow up buildings when joining to a Tanya command waypoint.If walls or other buildings block the Soviet Barracks exit, no unit is built even if the user has a Cloning Vat.If a player disconnects 3 times in one game for durations more than 25 seconds each, the game will finish and be awarded to the non-disconnector at the 3rd time.Modified official maps are not transferred over Internet games.Now it moves within attack range and fires without losing focus at any moment. Chrono IFV no longer loses its target when selecting a target further than his firing range.Unless otherwise stated, each patch version contains all of the updates from any previous version.Ĭommand & Conquer: Red Alert 2 – Patch 1.006 Released on 7 June 2001Ĭommand & Conquer: Red Alert 2 – Patch 1.005 Released on 6 June 2001 Always download the latest version of any patch for your game.
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